Using the O and Triangle buttons, the game allows you to move very quickly and slash through enemies at will, but it’s when you engage the “Blade Mode” that things begin to look like the original intent. The zan-datsu mechanic is more simplified than the original demo would have suggested. Their collaboration with Platinum has yielded exactly that, and while it doesn’t star Grey Fox as was originally intended, it actually works. Kojima’s team realized this as well and wanted to make something more action oriented for this title. There were multiple instances where I took but a few steps into an area only to be interrupted by a Codec call that lasted upwards of 30 minutes. I myself have criticized the series for spending more time in cutscenes than in gameplay. The game mechanics are a fairly large divergence from previous games. He can save the lives of innocents, but can he save himself? I’ll let you find that out on your own. The cyberninja has dedicated his life to protecting the weak and innocent, but taking down the Desperado Enforcers will require him to walk a progressively darker path. The story covers cybernetics and the privatization of war, certainly, but this title focuses more on Raiden. Many games that switch development hands are less for it, but Metal Gear Rising: Revengeance is clearly a tight collaboration between Kojima’s team and the team at Platinum. In early 2011 the reins were handed to Bayonetta-developer Platinum Games to breathe new life into the title. Well, sometimes concept just doesn’t translate to reality or fun (and in this case may get you censored in Japan) and the game was shelved. The demo at E3 2010 focused heavily on this concept, having Raiden slicing everything around him in half including cars, people, and watermelons. Zan-datsu literally translates to “cut and take” which team Kojima applied as cutting enemies and then taking their parts essentially dismemberment. The original concept for Metal Gear Rising (before the subtitle) was focused entirely around the Japanese concept of zan-datsu. It wasn’t a surprise to see Kojima-san introduce him as the primary character of his own game. Having grown up quite a bit since our last adventure with him at the helm, fans were far more receptive to his return. In Metal Gear Solid 4: Guns of the Patriots we see Raiden return, fully armored, dangerous, and powerful. Immature, brash, and ultimately doing cartwheels while holding his junk, Raiden (real name Jack) was not a fan-favorite. Raiden was not the most well-received character when he was introduced in Metal Gear Solid 2: Sons of Liberty. It’s time to jump back into the incredibly complicated, and now suddenly much faster, world of Metal Gear Rising: Revengeance. The race is on to stop this rival PMC, uncover their true motivations, and ultimately exact his revenge. His group was guarding the Prime Minister, and he just failed. Raiden, the cyborg/ninja from previous titles, now works for a PMC named Maverick Enterprises. When a PMC named “Desperado Enforcers LLC” kidnaps the Prime Minister of Africa, things quickly spin out of control. Africa’s economic and political conditions have begun to improve which has the local war profiteers very unhappy. Our story starts three years after the events of Metal Gear Solid 4. Without the central power of the Patriots to control them, the the Private Military Companies have run wild. Through Snake’s efforts, the Sons of the Patriots are defeated which eventually gave room to the chaos of Private Military Companies struggling to fill the vacuum. The world slowly disconnected from the horrors of war as countless (but nameless) military contractors died instead of our sons and daughters. It stitched everything together into a world where PMCs (Private Military Companies), cybernetics, and war are commonplace. Metal Gear Solid 4: Guns of the Patriots brought together a great deal of the complicated and divergent stories given to us over the last two decades.
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